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A list of all pages that have property "Has talent description" with value "All [Musical Note Skills] DMG + <span class="skill-green">1.5%</span>.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 45 results starting with #1.

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List of results

    • Music Theory (Harmony)  + (All [Musical Note Skills] DMG + <span class="skill-green">1.8%</span>.)
    • Dance (Solo)  + (Casting [Chord Skills] has a <span class="skill-green">50%</span> chance of increasing your Move Speed by <span class="skill-green">30%</span> for <span class="skill-green">5</span> sec.)
    • Dance (Harmony)  + (Casting [Chord Skills] has a <span class="skill-green">50%</span> chance of increasing your Move Speed by <span class="skill-green">30%</span> for <span class="skill-green">5</span> sec.)
    • Inspire (Solo)  + (Casting [Musical Note Skills] to attack haCasting [Musical Note Skills] to attack has a <span class="skill-green">6.6%</span> chance of enhancing you for <span class="skill-green">6</span> sec:<br>[[Zealous Voice]]: ATK is increased by <span class="skill-green">5%</span>.<br>[[Voice of Force]]: Combo Rate is increased by <span class="skill-green">5%</span>.<br>[Elegant Voice]: Crit Rate is increased by <span class="skill-green">5%</span>.gt;5%</span>.<br>[Elegant Voice]: Crit Rate is increased by <span class="skill-green">5%</span>.)
    • Inspire (Harmony)  + (Casting [Musical Note Skills] to heal has Casting [Musical Note Skills] to heal has a <span class="skill-green">10%</span> chance of enhancing you for <span class="skill-green">6</span> sec:<br>[[Voice of Hope]]: ATK is increased by <span class="skill-green">3.5%</span>.<br>[[Voice of Light]]: Combo Rate is increased by <span class="skill-green">3.5%</span>.<br>[Tranquil Voice]: Crit Rate is increased by <span class="skill-green">3.5%</span>.5%</span>.<br>[Tranquil Voice]: Crit Rate is increased by <span class="skill-green">3.5%</span>.)
    • Symphonic Poem  + (Casting [[Passionate Play]] grants you a <span class="skill-green">33%</span> chance to obtain the [[Symphonic Poem]] effect. While active, all your [Chord Skills] cost no notes.)
    • Ice Reflux  + (Cost <span class="skill-green">3%</span> less MP. The Frozen Rune will restore extra MP proportional to the amount consumed.)
    • Cruelty  + (Deal <span class="skill-green">25%</span> more DMG to targets with an HP lower than <span class="skill-green">5%</span>.)
    • Zealous Throw  + (Each time [[Thunder Axe]] lands a combo, it increases your Haste by <span class="skill-green">2.5%</span> for <span class="skill-green">8</span> sec.)
    • Warm  + (Each time [[Voice of Light]]Each time [[Voice of Light]] lands a combo, there is a <span class="skill-green">12%</span> chance for the next same skill to heal 1 more time.<br>Aurora's Zither created by the [Aurora Chord] [Chord Effects] heals <span class="skill-green">12%</span> more.rd Effects] heals <span class="skill-green">12%</span> more.)
    • Wild Thunder  + (Each time you cast [[Wild Strike]] or [[Axe Thunder]], there is a <span class="skill-green">5%</span> chance of recharging the next [[Axe Thunder]], increasing the damage to <span class="skill-green">150%</span> of the original total damage.)
    • Multi Strike  + (Each time you deal damage, [[Wild Strike]] has a <span class="skill-green">4.5%</span> chance of dealing additional DGM. The combo and crit rate of this triggered effect are calcualted independently.)
    • Change Beat (Harmony)  + (Every note on your [Musical Score] can give you a <span class="skill-green">0.8%</span> ATK bonus and a <span class="skill-green">3%</span> Haste bonus.)
    • Change Beat (Solo)  + (Every note on your [Musical Score] can give you a <span class="skill-green">1%</span> Haste bonus.)
    • Quick Throw  + (Every time [[Storm Flying Axe]] hits a target, it reduces the cooldown by <span class="skill-green">1.5</span> sec.)
    • Free Inspiration (Solo)  + (Every time you cast [Chord Skills], there Every time you cast [Chord Skills], there is a <span class="skill-green">2%</span> chance to get a combination musical score (shown above the musical score). If the next [Chord Score] plays the same [Chord Skills] as the combination musical score, its [Chord Effect] gets enhanced (base effect).<br>Enhancement ration: <span class="skill-green">100%</span>gt;Enhancement ration: <span class="skill-green">100%</span>)
    • Free Inspiration (Harmony)  + (Every time you cast [Chord Skills], there Every time you cast [Chord Skills], there is a <span class="skill-green">2%</span> chance of getting a combination musical score (shown in the upper right of your musical score). IF your next [Chord Score] plays the same [Chord Skills] as the combination musical score, its [Chord Effect] gets enhanced (including the skill itself and any relevant Talent bonuses).<br>Enhancement ration: <span class="skill-green">100%</span>gt;Enhancement ration: <span class="skill-green">100%</span>)
    • Luminous  + (Every time you cast [[Tranquil Voice]], there's a <span class="skill-green">5%</span> chance not to trigger its cooldown.<br>The [Chord Effect] of [Augment Chord] further reduces the remaining cooldown by <span class="skill-green">1</span> sec.)
    • Fresh  + (HP Regeneration of [[Voice of Light]]'s combo ATAK increased by <span class="skill-green">10%</span>.)
    • Instinct Dodge  + (It has a <span class="skill-green">2.5%</span> chance to convert Glancing into Dodge. Each Dodge will gain you <span class="skill-green">10</span> Frozen Runes.)
    • Bright  + (Landing a combo has a <span class="skilLanding a combo has a <span class="skill-green">20%</span> chance for the next same skill to attack <span class="skill-green">1</span> more time. AFter [Combo Play] lands a combo, there is a <span class="skill-green">50%</span> that the next <span class="skill-green">1</span> [[Voice of Force]] can be cast instantly.[[Voice of Force]] can be cast instantly.)
    • Beast Favor  + (MP Cost is reduced by <span class="skill-green">3%</span>. Combos will recover <span class="skill-green">3</span> MP additionally.)
    • Combat System  + (Max HP is increased by <span class="skill-green">5%</span> and the Glancing Effect is increased by <span class="skill-green">3.3%</span>.)
    • Tranquil Voice  + (Obtain [[Tranquil Voice]] (this skill will replace [[Voice of Light]].<br><br>Current [[Chord Score (Harmony)|Chord Score]] combinations:<br>Green Green: [DEF Chord]<br>Green Blue: [Augment Chord]<br>Blue Blue: [Guaridan Chord])
    • Elegant Voice  + (Obtained [[Elegant Voice]]Obtained [[Elegant Voice]] (this skill will replace [[Voice of Force]]).<br><br>Current [Cord Score] combinations:<br>Red Red Red: [Zealous Chord]<br>Red Red Purple: [Mixed Chord]<br>Red Purple Purple: [Mixed Chord]<br>Purple Purple Purple: [Elegant Chord]ed Purple Purple: [Mixed Chord]<br>Purple Purple Purple: [Elegant Chord])
    • Permanent Freeze  + (Rate of acquiring Frozen Runes, during [[Frost Outbreak]] increased by <span class="skill-green">60%</span>. MP Cost is reduced by <span class="skill-green">25%</span>.)
    • Thunder Axe  + (Replace [[Wrath of Thunder]] with [[Thunder Axe]].)
    • Frost Cross  + (Switch [[Storm Flying Axe]] to [[Frost Cross]].)
    • Continuous Play (Harmony)  + (The base cooldown for [[In the Zone]] is reduced by <span class="skill-green">5</span> sec. While this is active, all your skills cost <span class="skill-green">12%</span> less MP.)
    • Continuous Play (Solo)  + (The base cooldown for [[Passionate Play]] is reduced by <span class="skill-green">2.5</span> sec. While this is active, all your skills cost <span class="skill-green">12%</span> less MP.)
    • Exorcism  + (The base cooldown for [[Spellbreaker]] is reduced by <span class="skill-green">5</span> sec.)
    • Excitement  + (The base cooldown for [[Thundershock]] is reduced by <span class="skill-green">5</span> sec, and it now removes all your <span class="skill-blue">Move Restraint</span> and <span class="skill-blue">Control</span> effects.)
    • Confusion (Solo)  + (The base cooldown for [[Vertigo]] is reduced by <span class="skill-green">5</span> sec.)
    • Confusion (Harmony)  + (The base cooldown for [[Vertigo]] is reduced by <span class="skill-green">5</span> sec.)
    • Enhanced In the Zone  + (The base duration of [[In the Zone]] is increased by <span class="skill-green">0.5</span> sec, and its ATK and Haste bonuses are increased by <span class="skill-green">10</span>.)
    • Calm  + (The combo healing of [[Tranquil Voice]] when it deals Crit Hit is increased by <span class="skill-green">8.3%</span>.)
    • Enhanced Song of Life  + (The healing bonus of [[Song of Life]] is increased by <span class="skill-green">6%</span> and its base duration is increased by <span class="skill-green">0.5</span> sec.)
    • Homology  + (Upon impact, [[Zealous Voice]]Upon impact, [[Zealous Voice]] has a <span class="skill-green">2%</span> chance of pursuing the target one more time. (This doesn't generate music notes.)<br>[Zealous Chord] has a <span class="skill-green">2%</span> chance of gaining an additional [Chord Effect]. Additional [Chord Effects] do not have a bonus from Talent.ord Effect]. Additional [Chord Effects] do not have a bonus from Talent.)
    • Enhanced Aria  + (Upon resurrection, [[Aria]] now has <span class="skill-green">60%</span> more HP and MP.)
    • Frost Guard  + (When <span class="skill-blue">Ice Thread Strike</span> expires, <span class="skill-green">6%</span> of the consumed Frozen Runes will be returned.)
    • Contest  + (When Beastliness is greater than or equal to Sanity, DMG will be increased by <span class="skill-green">1%</span>. When Sanity is greater than or equal to Beastliness, the Combo Rate will b increased by <span class="skill-green">1.25%</span>.)
    • Rapid Freeze  + (When [[Chill Strike]] is used while [[Frost Strike]] is active, it increases the acquired Frozen Runes by <span class="skill-green">3</span>.)
    • Variation (Harmony)  + (When [[Chord Score (Harmony)|Chord Score]] plays a different [Chord Skills] than last time, you deal <span class="skill-green">0.75%</span> more healing for <span class="skill-green">8</span> sec.)
    • Variation (Solo)  + (When [[Chord Score (Solo)]] plays a different [Chord Skill] than last time, you deal <span class="skill-green">1%</span> more DMG for <span class="skill-green">8</span> sec.)